使用电位器模拟传感器,进行模数转化,将AD值转化为温度值,实时显示在LCD上。汉字使用48*48字模,字符使用24*48字模。通过软件PCtoLCD2002提取字模。这里主要用到ADCCON寄存器。首先要使能预分频器,因为太快会没转化完,所以降低频率,设置分频比,然后是选择模拟输入通道。然后启动AD转换,该位在开始后自动清零,通过ECFLG位检查是否转化结束。ADCDAT0低10位用来存放转化来的数据。
#include "2440addr.h"
//垂直同步信号的脉宽、后肩和前肩
#define VSPW 15
#define VBPD 3
#define VFPD 5
//水平同步信号的脉宽、后肩和前肩
#define HSPW 8
#define HBPD 58
#define HFPD 15
#define CLKVAL 10
#define HOZVAL 319
#define LINEVAL 239
#define PWREN 1
#define MMODE 0
#define PNRMODE 3
#define BPPMODE 13
#define INVVCLK 0
#define INVVD 0
#define INVVDEN 0
#define U32 unsigned int
#define M5D(n) ((n) & 0x1fffff)
#define PAGEWIDTH 320
#define OFFSIZE 0
#define LCD_XSIZE 320
#define LCD_YSIZE 240
#define SCR_XSIZE 320
#define SCR_YSIZE 240
#define INVVLINE 1
#define INVVFRAME 1
#define BPP24BL 0
#define BSWP 0
#define HWSWP 0
volatile U32 LCD_BUFFER[240][320];
//48*48
unsigned char wen[] = { //温
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x20,0x00,0x0C,0x00,0x01,0x80,
0x38,0x00,0x1E,0x00,0x01,0xE0,0x3F,0xFF,0xFF,0x00,0x00,0xE0,0x38,0x00,0x0C,0x00,
0x00,0xF0,0x38,0x00,0x0C,0x00,0x00,0x70,0x38,0x00,0x0C,0x00,0x00,0x70,0xB8,0x00,
0x0C,0x00,0x00,0x21,0x38,0x00,0x0C,0x00,0x00,0x01,0x38,0x00,0x0C,0x00,0x00,0x01,
0x3F,0xFF,0xFC,0x00,0x00,0x02,0x38,0x00,0x0C,0x00,0x30,0x02,0x38,0x00,0x0C,0x00,
0x1C,0x06,0x38,0x00,0x0C,0x00,0x0E,0x04,0x38,0x00,0x0C,0x00,0x0F,0x04,0x38,0x00,
0x0C,0x00,0x07,0x08,0x38,0x00,0x0C,0x00,0x07,0x08,0x38,0x00,0x0C,0x00,0x03,0x18,
0x3F,0xFF,0xFC,0x00,0x03,0x10,0x38,0x00,0x0C,0x00,0x00,0x30,0x38,0x00,0x0C,0x00,
0x00,0x30,0x20,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x61,0x80,0x00,
0x01,0x80,0x00,0x61,0xFF,0xFF,0xFF,0xC0,0x00,0xC1,0xC1,0x81,0x83,0xC0,0x00,0xC1,
0xC1,0x81,0x83,0x80,0x01,0xC1,0xC1,0x81,0x83,0x80,0x43,0x81,0xC1,0x81,0x83,0x80,
0x3F,0x81,0xC1,0x81,0x83,0x80,0x07,0x81,0xC1,0x81,0x83,0x80,0x03,0x01,0xC1,0x81,
0x83,0x80,0x03,0x01,0xC1,0x81,0x83,0x80,0x03,0x01,0xC1,0x81,0x83,0x80,0x03,0x01,
0xC1,0x81,0x83,0x80,0x07,0x01,0xC1,0x81,0x83,0x80,0x07,0x01,0xC1,0x81,0x83,0x80,
0x07,0x01,0xC1,0x81,0x83,0x90,0x07,0x01,0xC1,0x81,0x83,0xB8,0x07,0x81,0xC1,0x81,
0x83,0xBC,0x01,0x7E,0x3E,0x7E,0x7C,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
unsigned char du[] = { //度
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,
0x00,0x00,0x00,0x00,0x01,0xC0,0x00,0x00,0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0x00,
0x00,0xF0,0x00,0x00,0x01,0x00,0x00,0x70,0x00,0x40,0x01,0x80,0x00,0x60,0x00,0xE0,
0x01,0xFF,0xFF,0xFF,0xFF,0xF0,0x00,0xC0,0x00,0x00,0x00,0x00,0x00,0xC0,0x10,0x00,
0x80,0x00,0x00,0xC0,0x1C,0x00,0xE0,0x00,0x00,0xC0,0x1E,0x00,0xF0,0x00,0x00,0xC0,
0x1C,0x00,0xE0,0x00,0x00,0xC0,0x1C,0x00,0xE0,0x40,0x00,0xC0,0x1C,0x00,0xE0,0xE0,
0x00,0xDF,0xFF,0xFF,0xFF,0xF0,0x00,0xC8,0x1C,0x00,0xE0,0x00,0x00,0xC0,0x1C,0x00,
0xE0,0x00,0x01,0xC0,0x1C,0x00,0xE0,0x00,0x01,0xC0,0x1C,0x00,0xE0,0x00,0x01,0xC0,
0x1C,0x00,0xE0,0x00,0x01,0xC0,0x1C,0x00,0xE0,0x00,0x01,0xC0,0x1F,0xFF,0xE0,0x00,
0x01,0xC0,0x1C,0x00,0xE0,0x00,0x01,0xC0,0x10,0x00,0x80,0x00,0x01,0xC0,0x00,0x00,
0x10,0x00,0x01,0x80,0x00,0x00,0x38,0x00,0x01,0x81,0xFF,0xFF,0xFC,0x00,0x01,0x80,
0x08,0x00,0x78,0x00,0x01,0x80,0x0C,0x00,0x70,0x00,0x03,0x80,0x06,0x00,0xE0,0x00,
0x03,0x00,0x03,0x01,0xC0,0x00,0x03,0x00,0x03,0x03,0xC0,0x00,0x03,0x00,0x01,0x87,
0x80,0x00,0x03,0x00,0x00,0xCF,0x00,0x00,0x06,0x00,0x00,0x7E,0x00,0x00,0x06,0x00,
0x00,0x3C,0x00,0x00,0x06,0x00,0x00,0x7C,0x00,0x00,0x0C,0x00,0x01,0xFF,0x00,0x00,
0x0C,0x00,0x03,0xC7,0xE0,0x00,0x08,0x00,0x0F,0x01,0xFE,0x00,0x18,0x00,0x78,0x00,
0x7F,0xF8,0x10,0x03,0xE0,0x00,0x1F,0xE0,0x20,0x1E,0x00,0x00,0x03,0xC0,0x20,0xE0,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
unsigned char s1[] = { //:
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xE0,0x00,0x00,0x00,0x00,0x01,0xF0,0x00,0x00,0x00,0x00,0x03,0xF8,0x00,0x00,
0x00,0x00,0x03,0xF8,0x00,0x00,0x00,0x00,0x03,0xF8,0x00,0x00,0x00,0x00,0x01,0xF0,
0x00,0x00,0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xC0,0x00,0x00,0x00,0x00,0x01,0xF0,0x00,0x00,0x00,0x00,0x03,0xF8,
0x00,0x00,0x00,0x00,0x03,0xF8,0x00,0x00,0x00,0x00,0x03,0xF8,0x00,0x00,0x00,0x00,
0x01,0xF0,0x00,0x00,0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
unsigned char s2[] = { //℃
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xF0,0x00,0x00,0x00,0x00,0x01,0x98,0x00,0xFF,0x80,0x00,
0x03,0x0C,0x03,0xFF,0xE0,0x00,0x02,0x0C,0x0F,0x80,0x38,0x80,0x02,0x0C,0x1E,0x00,
0x0C,0x80,0x03,0x0C,0x3C,0x00,0x06,0x80,0x03,0x18,0x38,0x00,0x03,0x80,0x01,0xF8,
0x70,0x00,0x01,0x80,0x00,0x00,0xF0,0x00,0x01,0x80,0x00,0x00,0xE0,0x00,0x01,0x80,
0x00,0x01,0xE0,0x00,0x00,0x80,0x00,0x01,0xC0,0x00,0x00,0x80,0x00,0x01,0xC0,0x00,
0x00,0x80,0x00,0x01,0xC0,0x00,0x00,0x00,0x00,0x01,0xC0,0x00,0x00,0x00,0x00,0x03,
0xC0,0x00,0x00,0x00,0x00,0x03,0xC0,0x00,0x00,0x00,0x00,0x03,0xC0,0x00,0x00,0x00,
0x00,0x03,0xC0,0x00,0x00,0x00,0x00,0x03,0xC0,0x00,0x00,0x00,0x00,0x01,0xC0,0x00,
0x00,0x00,0x00,0x01,0xC0,0x00,0x00,0x00,0x00,0x01,0xC0,0x00,0x00,0x00,0x00,0x01,
0xC0,0x00,0x00,0x00,0x00,0x01,0xE0,0x00,0x00,0x00,0x00,0x00,0xE0,0x00,0x00,0x00,
0x00,0x00,0xE0,0x00,0x00,0x80,0x00,0x00,0xF0,0x00,0x01,0x80,0x00,0x00,0x78,0x00,
0x01,0x00,0x00,0x00,0x38,0x00,0x02,0x00,0x00,0x00,0x3C,0x00,0x0E,0x00,0x00,0x00,
0x1F,0x00,0x38,0x00,0x00,0x00,0x0F,0xE1,0xF0,0x00,0x00,0x00,0x03,0xFF,0xC0,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
//24*48
unsigned char num[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, //0
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x0F,0xFF,0xF8,0x0F,0xFF,0xF8,0x0F,0xFF,0xF0,
0x0E,0x00,0x30,0x08,0x00,0x60,0x18,0x00,0x40,0x10,0x00,
0xC0,0x10,0x00,0x80,0x00,0x01,0x80,0x00,0x01,0x00,0x00,
0x03,0x00,0x00,0x02,0x00,0x00,0x06,0x00,0x00,0x04,0x00,
0x00,0x0C,0x00,0x00,0x0C,0x00,0x00,0x18,0x00,0x00,0x18,
0x00,0x00,0x38,0x00,0x00,0x30,0x00,0x00,0x30,0x00,0x00,
0x70,0x00,0x00,0x70,0x00,0x00,0x70,0x00,0x00,0x70,0x00,
0x00,0xF0,0x00,0x00,0xF0,0x00,0x00,0xF0,0x00,0x00,0xF0,
0x00,0x00,0xF0,0x00,0x00,0xF0,0x00,0x00,0x70,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, //1
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x04,0x00,0x00,0x0C,0x00,0x00,0x1C,0x00,
0x03,0xFC,0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,
0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,
0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,
0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,
0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,
0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,
0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,0x00,0x00,0x1C,
0x00,0x00,0x1C,0x00,0x00,0x3E,0x00,0x03,0xFF,0xE0,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, //2
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x7E,0x00,0x01,0x83,0x80,0x06,0x01,0xC0,
0x0C,0x00,0xE0,0x0C,0x00,0xE0,0x1C,0x00,0x70,0x1C,0x00,
0x70,0x1C,0x00,0x70,0x1E,0x00,0x70,0x1E,0x00,0x70,0x0E,
0x00,0x70,0x00,0x00,0xE0,0x00,0x00,0xE0,0x00,0x01,0xC0,
0x00,0x01,0xC0,0x00,0x03,0x80,0x00,0x07,0x00,0x00,0x0E,
0x00,0x00,0x1C,0x00,0x00,0x38,0x00,0x00,0x70,0x00,0x00,
0xE0,0x00,0x01,0xC0,0x00,0x01,0x80,0x00,0x03,0x00,0x10,
0x06,0x00,0x10,0x0C,0x00,0x30,0x18,0x00,0x30,0x10,0x00,
0x60,0x3F,0xFF,0xE0,0x3F,0xFF,0xE0,0x3F,0xFF,0xE0,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, //3
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x7E,0x00,0x01,0x83,0x80,0x03,0x01,0xC0,
0x06,0x00,0xE0,0x0E,0x00,0xE0,0x0E,0x00,0x70,0x0F,0x00,
0x70,0x0F,0x00,0x70,0x07,0x00,0x70,0x00,0x00,0x70,0x00,
0x00,0x60,0x00,0x00,0xE0,0x00,0x00,0xC0,0x00,0x01,0x80,
0x00,0x07,0x00,0x00,0x7C,0x00,0x00,0x07,0x80,0x00,0x00,
0xC0,0x00,0x00,0x60,0x00,0x00,0x70,0x00,0x00,0x30,0x00,
0x00,0x38,0x00,0x00,0x38,0x0C,0x00,0x38,0x1E,0x00,0x38,
0x1E,0x00,0x38,0x1E,0x00,0x30,0x1C,0x00,0x70,0x0C,0x00,
0x60,0x06,0x00,0xC0,0x03,0x03,0x80,0x00,0xFE,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, //4
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x01,0x80,0x00,0x03,0x80,0x00,0x03,0x80,
0x00,0x07,0x80,0x00,0x0F,0x80,0x00,0x0B,0x80,0x00,0x1B,
0x80,0x00,0x13,0x80,0x00,0x33,0x80,0x00,0x63,0x80,0x00,
0x43,0x80,0x00,0xC3,0x80,0x01,0x83,0x80,0x01,0x03,0x80,
0x03,0x03,0x80,0x02,0x03,0x80,0x04,0x03,0x80,0x0C,0x03,
0x80,0x08,0x03,0x80,0x18,0x03,0x80,0x30,0x03,0x80,0x3F,
0xFF,0xFC,0x3F,0xFF,0xFC,0x00,0x03,0x80,0x00,0x03,0x80,
0x00,0x03,0x80,0x00,0x03,0x80,0x00,0x03,0x80,0x00,0x03,
0x80,0x00,0x03,0x80,0x00,0x03,0xC0,0x00,0x7F,0xFC,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, //5
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x07,0xFF,0xF0,0x07,0xFF,0xF0,0x07,0xFF,0xF0,
0x04,0x00,0x00,0x04,0x00,0x00,0x04,0x00,0x00,0x04,0x00,
0x00,0x04,0x00,0x00,0x08,0x00,0x00,0x08,0x00,0x00,0x08,
0x00,0x00,0x08,0x7F,0x00,0x09,0xFF,0x80,0x0B,0x81,0xC0,
0x0E,0x00,0xE0,0x0E,0x00,0x70,0x0C,0x00,0x70,0x00,0x00,
0x78,0x00,0x00,0x38,0x00,0x00,0x38,0x00,0x00,0x38,0x00,
0x00,0x38,0x0C,0x00,0x38,0x1E,0x00,0x38,0x1E,0x00,0x38,
0x1E,0x00,0x30,0x1C,0x00,0x70,0x0C,0x00,0x70,0x0C,0x00,
0xE0,0x06,0x00,0xC0,0x03,0x83,0x80,0x00,0xFE,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, //6
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x3F,0x00,0x00,0xC1,0xC0,0x01,0x81,0xC0,
0x03,0x01,0xE0,0x06,0x01,0xE0,0x0C,0x01,0xE0,0x0C,0x00,
0x00,0x0C,0x00,0x00,0x1C,0x00,0x00,0x18,0x00,0x00,0x18,
0x00,0x00,0x38,0x00,0x00,0x38,0x3F,0x00,0x38,0xFF,0xC0,
0x3B,0xC1,0xE0,0x3B,0x00,0xE0,0x3E,0x00,0x70,0x3C,0x00,
0x70,0x38,0x00,0x38,0x38,0x00,0x38,0x38,0x00,0x38,0x38,
0x00,0x38,0x38,0x00,0x38,0x18,0x00,0x38,0x1C,0x00,0x38,
0x1C,0x00,0x38,0x0C,0x00,0x30,0x0E,0x00,0x70,0x06,0x00,
0x60,0x03,0x00,0xC0,0x01,0xC1,0x80,0x00,0x7E,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, //7
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x0F,0xFF,0xF8,0x0F,0xFF,0xF8,0x0F,0xFF,0xF0,
0x0E,0x00,0x30,0x08,0x00,0x60,0x18,0x00,0x40,0x10,0x00,
0xC0,0x10,0x00,0x80,0x00,0x01,0x80,0x00,0x01,0x00,0x00,
0x03,0x00,0x00,0x02,0x00,0x00,0x06,0x00,0x00,0x04,0x00,
0x00,0x0C,0x00,0x00,0x0C,0x00,0x00,0x18,0x00,0x00,0x18,
0x00,0x00,0x38,0x00,0x00,0x30,0x00,0x00,0x30,0x00,0x00,
0x70,0x00,0x00,0x70,0x00,0x00,0x70,0x00,0x00,0x70,0x00,
0x00,0xF0,0x00,0x00,0xF0,0x00,0x00,0xF0,0x00,0x00,0xF0,
0x00,0x00,0xF0,0x00,0x00,0xF0,0x00,0x00,0x70,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, //8
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x03,0x81,0xC0,0x07,0x00,0xE0,
0x0E,0x00,0x70,0x0C,0x00,0x70,0x1C,0x00,0x38,0x1C,0x00,
0x38,0x1C,0x00,0x38,0x1C,0x00,0x38,0x1E,0x00,0x38,0x0F,
0x00,0x70,0x0F,0x80,0x70,0x07,0xC0,0xE0,0x03,0xF1,0xC0,
0x01,0xFF,0x00,0x01,0xFF,0x00,0x03,0x1F,0x80,0x06,0x07,
0xC0,0x0E,0x03,0xE0,0x1C,0x00,0xF0,0x1C,0x00,0xF0,0x38,
0x00,0x78,0x38,0x00,0x38,0x38,0x00,0x38,0x38,0x00,0x38,
0x38,0x00,0x38,0x38,0x00,0x38,0x1C,0x00,0x70,0x0C,0x00,
0x60,0x06,0x00,0xE0,0x03,0x81,0x80,0x00,0xFE,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, //9
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFC,0x00,0x03,0x83,0x00,0x06,0x00,0x80,
0x0E,0x00,0xC0,0x1C,0x00,0x60,0x1C,0x00,0x60,0x18,0x00,
0x30,0x38,0x00,0x30,0x38,0x00,0x30,0x38,0x00,0x38,0x38,
0x00,0x38,0x38,0x00,0x38,0x38,0x00,0x38,0x38,0x00,0x78,
0x1C,0x00,0x78,0x1C,0x00,0xF8,0x1E,0x01,0xB8,0x0F,0x87,
0x38,0x07,0xFE,0x38,0x01,0xF8,0x38,0x00,0x00,0x30,0x00,
0x00,0x70,0x00,0x00,0x70,0x00,0x00,0x70,0x00,0x00,0x60,
0x00,0x00,0xE0,0x06,0x00,0xC0,0x0F,0x01,0xC0,0x0F,0x01,
0x80,0x0F,0x03,0x00,0x07,0x0E,0x00,0x01,0xF8,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00};
void Delay(U32 x){
U32 i, j, k;
for(i = 0; i < x; i++)
for(j = 0; j < 0xff; j++)
for(k = 0; k < 0xff; k++)
;
}
void Init_LCD(){
rLCDCON1=(CLKVAL<<8)|(MMODE<<7)|(PNRMODE<<5)|(BPPMODE<<1)|0; //设置CLKVAL,VCLK=HCLK/[(CLKVAL+1)*2],决定VM的触发方式,选择显示模式和BPP模式,暂时不要开启LCD,因为还没有设置好
rLCDCON2=(VBPD<<24)|(LINEVAL<<14)|(VFPD<<6)|(VSPW); //rLCDCON2,rLCDCON3和rLCDCON4主要设置时序
rLCDCON3=(HBPD<<19)|(HOZVAL<<8)|(HFPD);
rLCDCON4=(HSPW);
rLCDCON5 = (BPP24BL<<12) | (INVVCLK<<10) | (INVVLINE<<9) | (INVVFRAME<<8) | (0<<7) | (INVVDEN<<6) | (PWREN<<3) |(BSWP<<1) | (HWSWP); //INVVLINE和INVVFRAME需要进行翻转,因为CPU发出的是正脉冲,LCD使用的是负脉冲,所以要改变极性,PWREN使能电源信号
rLCDSADDR1=(((U32)LCD_BUFFER>>22)<<21)|M5D((U32)LCD_BUFFER>>1);
rLCDSADDR2=M5D(((U32)LCD_BUFFER+(SCR_XSIZE*SCR_YSIZE*4))>>1 );
rLCDSADDR3=PAGEWIDTH*32/16;
rLCDINTMSK|=(3);
rTCONSEL = 0;
rGPCUP = 0x0;
rGPDCON = 0xaaaaaaaa;
rGPCCON = 0xaaaa02a9;
rGPDUP = 0x0;
rGPGUP=rGPGUP&("(1<<4))|(1<<4);
rGPGCON=rGPGCON&("(3<<8))|(3<<8);
rLCDCON1 |= 1; //使能数据输出和LCD控制信号
}
void Paint_text(U32 x, U32 y, U32 color, unsigned char ch[], U32 lengx, U32 lengy){ //我的这个函数是通用的,只要正确传递参数
int i, j, test, t = -1;
for(i = 0; i < lengy; i++){
for(j = 0; j < lengx; j++){
if(j%8 == 0){
test = 0x80;
t++;
}
if(ch[t] & test)
LCD_BUFFER[x+i][y+j] = color;
test >>= 1;
}
}
}
void Paint_background(U32 c, U32 startx, U32 starty, U32 endx, U32 endy){
U32 i,j;
for(j = starty; j < endy; j++)
for(i = startx; i < endx; i++)
LCD_BUFFER[j][ i] = c;
}
U32 readAD(U32 ch){
rADCCON = (1<<14)|(49<<6)|(ch<<3);
rADCCON |= 0x1;
while(rADCCON & 0x1);
while(!(rADCCON & 0x8000));
return ((U32)rADCDAT0 & 0x3ff)*99/0x3ff ;
}
int LcdMain(){
U32 temperature, pre[2];
pre[0] = pre[1] = 0;
Init_LCD();
Paint_background(0xFFFFFF,0,0,LCD_XSIZE,LCD_YSIZE);
Paint_text(100, 20, 0x0, wen, 48, 48);
Paint_text(100, 68, 0x0, du, 48, 48);
Paint_text(100, 116, 0x0, s1, 48, 48);
Paint_text(100, 212, 0x0, s2, 48, 48);
while(1){
temperature = readAD(0); //读取温度
if(temperature / 10 != pre[1]){ //如果温度改变了,调节LCD上显示的温度,如果没有改变跳过
pre[1] = temperature/10;
Paint_background(0xFFFFFF,164,100,164+24,100+48);
Paint_text(100, 164, 0x0, num+pre[1]*144,24,48); //因为每个数字占24*48/8=144个字节,所以num+offset就可以定位
}
if(temperature %10 != pre[0]){
pre[0] = temperature%10;
Paint_background(0xFFFFFF,188,100,188+24,100+48);
Paint_text(100, 188, 0x0, num+pre[0]*144,24,48);
}
Delay(100);
}
} |