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单片机4x4键盘电路及软件设计_2

单片机4x4键盘电路及软件设计_2

4. 程序设计内容

(1. 4×4矩阵键盘识别处理

(2. 每个按键有它的行值和列值 ,行值和列值的组合就是识别这个按键的编码。矩阵的行线和列线分别通过两并行接口和CPU通信。每个按键的状态同样需变成数字量“0”和“1”,开关的一端(列线)通过电阻接VCC,而接地是通过程序输出数字“0”实现的。键盘处理程序的任务是:确定有无键按下,判断哪一个键按下,键的功能是什么;还要消除按键在闭合或断开时的抖动。两个并行口中,一个输出扫描码,使按键逐行动态接地,另一个并行口输入按键状态,由行扫描值和回馈信号共同形成键编码而识别按键,通过软件查表,查出该键的功能。

5. 程序框图



图4.14.3

6. 汇编源程序

KEYBUF EQU 30H

ORG 00H

START: MOV KEYBUF,#2

WAIT:

MOV P3,#0FFH

CLR P3.4

MOV A,P3

ANL A,#0FH

XRL A,#0FH

JZ NOKEY1

LCALL DELY10MS

MOV A,P3

ANL A,#0FH

XRL A,#0FH

JZ NOKEY1

MOV A,P3

ANL A,#0FH

CJNE A,#0EH,NK1

MOV KEYBUF,#0

LJMP DK1

NK1: CJNE A,#0DH,NK2

MOV KEYBUF,#1

LJMP DK1

NK2: CJNE A,#0BH,NK3

MOV KEYBUF,#2

LJMP DK1

NK3: CJNE A,#07H,NK4

MOV KEYBUF,#3

LJMP DK1

NK4: NOP

DK1:

MOV A,KEYBUF

MOV DPTR,#TABLE

MOVC A,@A+DPTR

MOV P0,A



DK1A: MOV A,P3

ANL A,#0FH

XRL A,#0FH

JNZ DK1A

NOKEY1:

MOV P3,#0FFH

CLR P3.5

MOV A,P3

ANL A,#0FH

XRL A,#0FH

JZ NOKEY2

LCALL DELY10MS

MOV A,P3

ANL A,#0FH

XRL A,#0FH

JZ NOKEY2

MOV A,P3

ANL A,#0FH

CJNE A,#0EH,NK5

MOV KEYBUF,#4

LJMP DK2

NK5: CJNE A,#0DH,NK6

MOV KEYBUF,#5

LJMP DK2

NK6: CJNE A,#0BH,NK7

MOV KEYBUF,#6

LJMP DK2

NK7: CJNE A,#07H,NK8

MOV KEYBUF,#7

LJMP DK2

NK8: NOP

DK2:

MOV A,KEYBUF

MOV DPTR,#TABLE

MOVC A,@A+DPTR

MOV P0,A



DK2A: MOV A,P3

ANL A,#0FH

XRL A,#0FH

JNZ DK2A

NOKEY2:

MOV P3,#0FFH

CLR P3.6

MOV A,P3

ANL A,#0FH

XRL A,#0FH

JZ NOKEY3

LCALL DELY10MS

MOV A,P3

ANL A,#0FH

XRL A,#0FH

JZ NOKEY3

MOV A,P3

ANL A,#0FH

CJNE A,#0EH,NK9

MOV KEYBUF,#8

LJMP DK3

NK9: CJNE A,#0DH,NK10

MOV KEYBUF,#9

LJMP DK3

NK10: CJNE A,#0BH,NK11

MOV KEYBUF,#10

LJMP DK3

NK11: CJNE A,#07H,NK12

MOV KEYBUF,#11

LJMP DK3

NK12: NOP

DK3:

MOV A,KEYBUF

MOV DPTR,#TABLE

MOVC A,@A+DPTR

MOV P0,A



DK3A: MOV A,P3

ANL A,#0FH

XRL A,#0FH

JNZ DK3A

NOKEY3:

MOV P3,#0FFH

CLR P3.7

MOV A,P3

ANL A,#0FH

XRL A,#0FH

JZ NOKEY4

LCALL DELY10MS

MOV A,P3

ANL A,#0FH

XRL A,#0FH

JZ NOKEY4

MOV A,P3

ANL A,#0FH

CJNE A,#0EH,NK13

MOV KEYBUF,#12

LJMP DK4

NK13: CJNE A,#0DH,NK14

MOV KEYBUF,#13

LJMP DK4

NK14: CJNE A,#0BH,NK15

MOV KEYBUF,#14

LJMP DK4

NK15: CJNE A,#07H,NK16

MOV KEYBUF,#15

LJMP DK4

NK16: NOP

DK4:

MOV A,KEYBUF

MOV DPTR,#TABLE

MOVC A,@A+DPTR

MOV P0,A



DK4A: MOV A,P3

ANL A,#0FH

XRL A,#0FH

JNZ DK4A

NOKEY4:

LJMP WAIT

DELY10MS:

MOV R6,#10

D1: MOV R7,#248

DJNZ R7,$

DJNZ R6,D1

RET

TABLE: DB 3FH,06H,5BH,4FH,66H,6DH,7DH,07H

DB 7FH,6FH,77H,7CH,39H,5EH,79H,71H

END

7. C语言源程序

#Include <AT89X51.H>

Unsigned Char Code Table[]={0x3f,0x06,0x5b,0x4f,

0x66,0x6d,0x7d,0x07,

0x7f,0x6f,0x77,0x7c,

0x39,0x5e,0x79,0x71};

Unsigned Char Temp;

Unsigned Char Key;

Unsigned Char I,J;





Void Main(Void)

{

While(1)

{

P3=0xff;

P3_4=0;

Temp=P3;

Temp=Temp & 0x0f;

If (Temp!=0x0f)

{

For(I=50;I>0;I--)

For(J=200;J>0;J--);

Temp=P3;

Temp=Temp & 0x0f;

If (Temp!=0x0f)

{

Temp=P3;

Temp=Temp & 0x0f;

Switch(Temp)

{

Case 0x0e:

Key=7;

Break;

Case 0x0d:

Key=8;

Break;

Case 0x0b:

Key=9;

Break;

Case 0x07:

Key=10;

Break;

}

Temp=P3;

P1_0=~P1_0;

P0=Table[Key];

Temp=Temp & 0x0f;

While(Temp!=0x0f)

{

Temp=P3;

Temp=Temp & 0x0f;

}

}

}



P3=0xff;

P3_5=0;

Temp=P3;

Temp=Temp & 0x0f;

If (Temp!=0x0f)

{

For(I=50;I>0;I--)

For(J=200;J>0;J--);

Temp=P3;

Temp=Temp & 0x0f;

If (Temp!=0x0f)

{

Temp=P3;

Temp=Temp & 0x0f;

Switch(Temp)

{

Case 0x0e:

Key=4;

Break;

Case 0x0d:

Key=5;

Break;

Case 0x0b:

Key=6;

Break;

Case 0x07:

Key=11;

Break;

}

Temp=P3;

P1_0=~P1_0;

P0=Table[Key];

Temp=Temp & 0x0f;

While(Temp!=0x0f)

{

Temp=P3;

Temp=Temp & 0x0f;

}

}

}



P3=0xff;

P3_6=0;

Temp=P3;

Temp=Temp & 0x0f;

If (Temp!=0x0f)

{

For(I=50;I>0;I--)

For(J=200;J>0;J--);

Temp=P3;

Temp=Temp & 0x0f;

If (Temp!=0x0f)

{

Temp=P3;

Temp=Temp & 0x0f;

Switch(Temp)

{

Case 0x0e:

Key=1;

Break;

Case 0x0d:

Key=2;

Break;

Case 0x0b:

Key=3;

Break;

Case 0x07:

Key=12;

Break;

}

Temp=P3;

P1_0=~P1_0;

P0=Table[Key];

Temp=Temp & 0x0f;

While(Temp!=0x0f)

{

Temp=P3;

Temp=Temp & 0x0f;

}

}

}



P3=0xff;

P3_7=0;

Temp=P3;

Temp=Temp & 0x0f;

If (Temp!=0x0f)

{

For(I=50;I>0;I--)

For(J=200;J>0;J--);

Temp=P3;

Temp=Temp & 0x0f;

If (Temp!=0x0f)

{

Temp=P3;

Temp=Temp & 0x0f;

Switch(Temp)

{

Case 0x0e:

Key=0;

Break;

Case 0x0d:

Key=13;

Break;

Case 0x0b:

Key=14;

Break;

Case 0x07:

Key=15;

Break;

}

Temp=P3;

P1_0=~P1_0;

P0=Table[Key];

Temp=Temp & 0x0f;

While(Temp!=0x0f)

{

Temp=P3;

Temp=Temp & 0x0f;

}

}

}

}

}
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