-- State Machine using Variable -- dowload from: www.fpga.com.cn & www.pld.com.cn library ieee; use ieee.std_logic_1164.all; ENTITY fsm2 IS PORT(clock,x : IN BIT; z : OUT BIT); END fsm2; ------------------------------------------------- ARCHITECTURE using_wait OF fsm2 IS TYPE state_type IS (s0,s1,s2,s3); BEGIN PROCESS VARIABLE state : state_type := s0; BEGIN WAIT UNTIL (clock'EVENT AND clock = '1'); CASE state IS WHEN s0 => IF x = '0' THEN state := s0; z <= '0'; ELSE state := s2; z <= '1'; END IF; WHEN s2 => IF x = '0' THEN state := s2; z <= '1'; ELSE state := s3; z <= '0'; END IF; WHEN s3 => IF x = '0' THEN state := s3; z <= '0'; ELSE state := s1; z <= '1'; END IF; WHEN s1 => IF x = '0' THEN state := s0; z <= '0'; ELSE state := s2; z <= '0'; END IF; END CASE; END PROCESS; END using_wait;
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